
has it's own slider handle that's unused! Specifically: Explanations look pretty messy, Might need to retype them and find any grammar mistakes.Īn unused sprite that shows the Didj itself, Nothing interesting here.Īn unused sprite for a supposed rocket slider option that would've been in the Options Menu. Having more detail is always a good thing. If this looks familiar, it's because it's part of the unused celebration animation from Sonic 1! Notably, this also uses sprites from Sonic 2 despite equivalent Sonic 3 sprites existing. Sonic hanging on a object, unused because there's nothing to hang on in this game. One pixel of the mask is visible on the sprite. Amusingly, only his right eye was edited, making him look almost cross-eyed.

While most of Sonic's sprites in this game are based on those from Sonic the Hedgehog 3, these are instead lifted from Sonic 2 despite equivalent sprites existing in Sonic 3.īoth walking animations have one frame where the sprites are dislodged from their intended maskings.Ī version of Sonic's standing frame edited to make him look down. In-game, his jumping/rolling sprites are used for diagonal movement instead. Unfortunately, the physics are far from perfect, resulting in some odd collision detection and making the final boss rather easy. One big difference is that the Special Stage rings take Sonic to the spelling challenges the Chaos Emeralds (of which there are only three) are instead awarded for beating bosses, with the final boss giving up the Master Emerald. Unlike Sonic X, which was a reskin of another game, the Didj's Sonic couches the educational stuff in Genesis Sonic-style gameplay, bringing over numerous graphics, sounds, enemies, and items from those titles. Sonic the Hedgehog was the second of two Sonic games released for LeapFrog systems, following Sonic X, and like its predecessor contains educational aspects (in this case, spelling).
